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Battle for wesnoth cheat create unit
Battle for wesnoth cheat create unit













#Battle for wesnoth cheat create unit series#

In the realm of first person shooters it’s pretty difficult to beat the Quake series at all, but Battle for Wesnoth is a horse of a different color entirely.īattle for Wesnoth is a turn-based, hexagonal, strategy RPG- not a shooter at all. But there are other titles which are just as good, if not better. When preaching the open source gaming gospel the Quake clones are often cited as the best. :version Report version and SVN revision level.How to be a Conqueror With Battle for Wesnoth If no number is provided, or it is -1, the turn limit is switched off. :turn_limit change the turn limit for the current scenario to the specified number. If no number is provided, the turn number is increased by one. :turn change the current turn to the specified number. :cl pops up a menu that allows you to move directly to a specified scenario. (Only available in 1.3.5 or later.) :inspect show a gamestate inspector dialog which allows to see variable info, team info, ai info. :set_var attribute=value this will set a WML variable to a given value :show_var attribute this will display a popup with the content of the variable :throw/fire event_name throw an event by name, like time over or enemies defeated. :unit advances=N when a unit is selected, this will advance (level up) the unit N times. :lua statement execute a Lua statement :nodebug disables debug-mode commands :n skip to next scenario by triggering a win event :shroud toggles shroud on/off (implemented since 1.3.10) :fog toggles fog on/off (implemented since 1.3.10) :gold amount add amount gold to the current player's side :create unit_type create a unit of type specified at last selected hex :unit hitpoints= amount edit units hitpoints :unit experience= amount edit units experience :unit attribute=value when a unit is selected, this will set the unit's attribute to value. 1.7.0 onwards Extra Debugging CommandsĭebugMode (:debug) enables additional commands in command mode: 1.5.5 onwards :discover Show all hidden unit descriptions in the in-game Help. 1.5.5 onwards :show_terrain_codes (or :tc) Overlay terrain codes on visible map tiles. :theme bring up theme selection menu :nosaves turns off the autosave function :show_coordinates (or :sc) Overlay x,y coordinates on map tiles. Debug mode is turned off by quitting the game or using the :nodebug command. :control side username change the controller for side (write here the number of the side, the side must be controlled by you) to username (write here the nick of the player or observer) :clear clear chat messages :debug switch debug mode on (does not work in multiplayer). Can be used on users not in the game but on the server. (Of course they won't be kicked then.) :unban username unban a user by the IP address used by that username. :ban username kick and ban a user in multiplayer by the IP address used by that username. Generally a friendly way to remove someone who is having connection or other difficulties. (Doesn't effect the muteall setting.) :kick username kick a user in multiplayer. If no username is given everyone is unmuted. If no username is supplied the muted usernames are displayed. :muteall toggles muting/silencing of all observers on/off :mute mute a specific observer.

battle for wesnoth cheat create unit

If you don't provide side, the current side is assumed. The player/client who controls that side needs to issue this command.

battle for wesnoth cheat create unit

:q! quit the scenario (without prompting) :w save the game (without prompting) :wq save the game and quit the scenario (without prompting) :refresh redraw the screen :droid toggle player on side between human and AI player. This is more reliable than the list that follows here: In the 1.5 branch, there is a :help command that lists all available commands, and :help foo displays more info about command foo. Several vi-like commands are available in command mode. Note: you can highlight, copy, and paste text in debug mode. However this isn't possible on all keyboards if your keyboard doesn't have ':' above ' ' you can change the hotkey in the Preferences, or you could edit game.cfg by hand.')

battle for wesnoth cheat create unit

(Prior to version 1.1.1, you need to type shift - semicolon( ). You can access command mode by typing ' : ' in a single player or multiplayer scenario.













Battle for wesnoth cheat create unit